Austin, TX

graphicalgeek@yahoo.com

Resume

Kristopher Peterson Email

modeling | texturing | animation | UI

Portfolio

 

 

 

Qualifications

 

-11 years of industry experience with multiple shipped next-gen AAA to ultra-lowpoly Mobile game titles

-Technically proficient and well versed working within the structure and confines of a game engine

-Solid understanding of 3d art production processes, pipelines, procedures, and practices

-Self-motivated with a strong work ethic

-Strong character modeling skills and understanding of anatomy and skeletal/musculature systems

-Extensive experience in rigging and skinning from simple characters to complex skeletal and facial structures

-Good communication, organizational, time management, and interpersonal skills

-Detail oriented with the ability to solve problems and prioritize tasks

-Familiarized to giving instruction and direction in a leadership position

-Ability to work within a highly dynamic environment where team members require multiple responsibilities

-Familiarized with all aspects of game art creation and production: modeling, UV/texturing, rigging, key-frame animation, motion capture, dynamic simulations, cinematic camera animation, lighting, scripting, optimization, pipelines, tools

-A passion for creating and playing video games

 

 

 

Software

 

-3dsmax, maya, character studio, reactor, photoshop, unity engine, unreal engine 3.0

 

 

 

Work History

 

  Raven Software  
 
Independent/Freelance
- 2.5 years
   

-______________________________________________________________________________________________

 

Revolt

SpyCorp - iPhone / iPod Touch game - Creator, Designer, 3d Artist

-Modeled, Textured, and animated the 2 Spy Characters and 8 secondary characters

-Modeled and textured the game's environments and interactive objects

-Created all the UI elements and FX

 

Revolt

Roosterteeth - Animator

-Animated a number of shots for Red vs. Blue Seaon 9

 

Revolt

Panic Button Games - Animator

-Animated a number of moves for Hulk Hogan's Main Event

 

Revolt

Revolt - iPhone / iPod Touch game - Creator, Designer, 3d Artist

- Designed, Modeled, Textured, and Lit the game's 8 levels and 20 arena levels

- Modeled, Textured, and Animated 12 game characters and all character FX

- Modeled, Textured and did FX for the game's 15 weapons

- Created all the Sound FX for the game

- Created the game's cinematic cut scenes

- Created all the UI elements

 

Cell Phone Sally

Cell Phone Sally - Animator

- Animated a number of shots for this childrens educational video.

 

iFootball

HardLick Football iPhone Game - Animator

- Re-rigged character so existing skeleton could be animated under Character Studio Biped and still export correctly with and work with pre-existing game heirarchy structure

- Animated a number of player moves and tackles

 

 

 

 

  Raven Software  
 
Panic Button Games
- 6 months
   

-______________________________________________________________________________________________

 

Lumberjacks

Lumberjacks - 3d Artist

- Animated over 800 character animations for player events and finishes

- Modeled and textured the majority of the game's environment and a number of world objects and world effects

 

Xmen Legends 2

Renissance Faire Game Prototype - 3d Artist

- Rigged and pointweighed 4 characters and created 60+ animations in around 2 weeks time

 

 

 

 

  Raven Software  
 
Liquid Development
- 2 months
   

-______________________________________________________________________________________________

 

Freaky Creatures

Freaky Creatures - Animator

- Created animations for many of the in-game characters

 

 

 

  Raven Software  
 
Raven Software
- 5 years
   

-______________________________________________________________________________________________

 

Wolverine Origins

Wolverine Origins - Lead Animator

- Led a team of animators in the creation of the game’s animations

- Setup animation pipeline and in-game integration of character assets

- Assisted in the development of combat animation system

- Researched and tested next gen animation features including real time IK, cloth, and dynamics

- Helped establish cinematic pipeline for in-game sequences

- Rigged and animated serveral in-game/cinematic characters

- Directed mocap acting for in-game animation sequences

 

Marvel Ultimate Alliance

Marvel Ultimate Alliance - Lead Animator

- Led a team of animators in the creation of the game’s animations

- Modeled, rigged, and animated many in-game characters

- Assisted in the creation of 360/PS3 character assets

- Coordinated outsource in-game character assets for cinematics

 

Xmen Legends 2

Xmen Legends 2 - Assistant Animation Lead

- Led a team of animators in the creation of the game’s animations

- Modeled, rigged, and animated many in-game characters

- Coordinated outsource in-game character assets for cinematics

- Helped prototype tileset R&D and tools testing

- Directed a number of animators and interns in the creation and setup of all mission briefing character assets and animations

 

Xmen Legends

Xmen Legends - Technical Artist / Animator

- Modeled, rigged, and animated many in-game characters

- Assisted in development of the animation system and animation pipeline

- Prototyped UI menus and character screen background set/effects

- Optimized game assets and levels to fit the game in memory

- Helped in production of cut scene creation including facial modeling and animation

- Utilized skills and art techniques for game art production and special effects

- Taught a number of artists how to use 3d software to help in art production

 

 

  Canopy Games  
 
Canopy Games
- 10 months
   

-______________________________________________________________________________________________

 

Atomic Mutant

Atomic Mutant - 3d Artist

- Created a number of special effects using particle and traditional techniques

- Setup building assets for multiple destruction states and damage models

- Assisted in the creation of character assets

- Detailed procedures and processes for creating game assets and using particle systems

 

Midnight Outlaw

Midnight Outlaw Illegal Street Drag - 3d Artist

- Created HUD elements

- Modeled and textured car and level assets

- Animated and scripted a small number of scripted sequences

- Created a number of special effects using particle and traditional techniques

 

Desert Rats

Desert Rats - 3d Artist

- Utilized blended animations in coordination with skeletal weighting system for binding meshes

- Animated and scripted a number of cinematic sequences

- Setup vehicles with damage states, particles effects, debris

- Used reactor to create multiple physics simulations for cinematic sequences and in-game effects

 

 

  Ghost Productions  
 
Ghost Productions
- 10 months
   

-______________________________________________________________________________________________

 

Ghost Productions

3d Artist

- Did modeling, texturing, lighting, and animation for a number of presentations, commercials, film effects, medical demos, and an animated feature

- Helped manage and coordinate workflow pipeline of several projects

- Built and maintained several 3D workstations

 

 

 

Education

 

Academy Education Center, Bloomington, MN

Received a Certificate in Animation with a cumulative GPA of 3.86.

 

 

Copyright 2011 Kristopher Peterson

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